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Quake 4 HaptX Mod updated
7th of July 2008

There is a new version of the Quake 4 HaptX Mod out now! The new Mod includes support for both Singleplayer and Multiplayer gameplay, and also includes a new navigation model designed specifically for the Novint Falcon for the ultimate Quake 4 experience. The new version of the HaptX Mod can be downloaded at: http://www.haptx.com/games/Quake/index.php


HaptX at Games Convention Leipzig 21 – 24.08.2008
5th of July 2008

Try HaptX games at this years edition of the number one fair for interactive entertainment in Europe, Games Convention in Leipzig, August 21-24. Sales representatives from HaptX will be on site throughout the exhibition. For contact information, please e-mail sales@haptx.com


Penumbra: Overture patch now available
3rd of July 2008

There is a new patch available for Penumbra: Overture HaptX Edition. The patch contains major upgrades to the core engine of Overture and a new HaptX Navigation Mode. Playing Overture using the Falcon, the player can now switch between a full 3D Navigation Mode, and a 2.5D Navigation Mode, which greatly improves the game play. The patch can be downloaded from here: http://www.haptx.com/support/penumbraSupport.php


Novint Falcon European introduction at DreamHack, June 14 – 17, 2008.
Stockholm 19th of May 2008

The Novint Falcon will be on display at the HaptX booth at DreamHack, where visitors can experience games such as Quake 4, Half Life 2, Penumbra: Overture and Black Plague first hand. Novint Falcons will also be available for the first time to consumers in Sweden and the rest of Europe for purchase at DreamHack as well as on the HaptX web site.
Read more »


Quake 4 HaptX Multiplayer Mod
Stockholm 18th of January 2008

Quake 4 HaptX Multiplayer Mod is being released on February 11 - 2008.

The Mod will be downloadable free of charge from this site and through Novint.

The mod raises your adrenaline levels to new heights with intense online combat providing unique physcial recoil of the Rail gun, Rocket Launcher, Plasma gun and every other weapon in your arsenal.

Feel the direction of enemy bullets and go medieval with the Gauntlet on close range for a brutal experience.

Watch the video »




Penumbra: Black Plague to release as HaptX Edition
Stockholm 9th of January 2008

Reachin Technologies and Paradox Interactive announced today an agreement to embed HaptX in upcoming game Penumbra: Black Plague.

The first person horror adventure game Penumbra: Black Plague is focused around story, suspense, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide the main character Philip throughout the game. HaptX and the Novint Falcon promises to further enhance the chilling atmosphere and player interaction with everything that is visible on the screens.

"Our cooperation with developer Frictional Games started with Penumbra: Overture and we are incredibly pleased that both Paradox Interactive and Frictional Games, opted to continue using HaptX in the final chapter of the Penumbra series. This type of game is a perfect fit for our technology and gives the player the means to physically interact and experience the environment like never before. We have since pushed the boundaries of our technology further and look forward to seeing the impact on Black Plague ", said Mats Lordin, CEO of Reachin Technologies.

"We saw what an impact HaptX had on Penumbra: Overture so the decision to continue using it for Black Plague was easy. Penumbra: Black Plague is such a thrilling psychological horror adventure and adding another level of interaction and touch with HaptX promises an exciting end product, said Fredrik Wester, Executive Vice President of Paradox Interactive.

The standard PC version of Penumbra: Black Plague is scheduled for release in February. The HaptX Edition will be released on April 16th and can be played with the Novint Falcon controller.


HaptX 2.0 Released
Stockholm 19th of December 2007

Reachin Technologies announces its new state of the art Haptics Engine, HaptX 2.0, designed for high-fidelity, high performance haptics within computer games.

HaptX, which embeds 10 years of the company’s R&D and know-how, adds a revolutionary new interface through the sense of touch between the user and the computer, providing a radically new way of experiencing computer entertainment.

HaptX 2.0 embeds new features such as the ability to feel soft surfaces and animated objects, improved integration with physics engines, including advanced collision detection of objects in motion and support for Microsoft Vista to mention a few, “With our new release of HaptX, we are pushing the envelope of our Haptics Engine even further providing features to developers and gamers previously only available for high-end, high-cost applications within industries such as MediTech”, states Mr. Mats Lordin, CEO of Reachin Technologies.


GDC, San Fransisco
Stockholm 10th of November 2007

HaptX will be exhibited and displayed to the public at GDC in San Francisco, February 18 – 22, booth 6709 NH

Please contact Director of Sales, Mike Moshayof (mike.moshayof@haptx.com) to make an appointment or please feel free just to stop by.


Penumbra - Overture, HaptX edition
17th of Aug 2007

The HaptX edition of the celebrated game Penumbra: Overture is coming December 15, 2007.

Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology including an advanced physics system, it now also embeds HaptX which allow for a never before seen environment interaction. The player can actually physically feel the game including touching objects and feeling their weights. Through HaptX and a 3D Touch Controller such as the Novint Falcon opening drawers, pulling levers and picking up objects becomes more intuitive, fun and interesting creating a highly interactive and immersive game world.

Penumbra Sales Inquiries - please fill in the form

Penumbra : Overture official site
Novint Falcon official site


GC, Germany
16th of Jul 2007

Try HaptX first hand at Europe’s number one fair for interactive entertainment, GC (Games Convention) in Leipzig, Germany, August 22-26. HaptX will be exhibited in hall room 4, stand G06 where you can experience HaptX Arena, Quake 4 with full HaptX functionality including recoils of different weapons, explosions, enemy attacks and feeling the weight of objects as they are picked up and thrown away with force at your opponents.

Tokyo Game Show, Japan
16th of Jul 2007

Feel the force of HaptX at Tokyo Game Show 20-23 September, stand 4-N4. Tokyo Game Show is the worlds premiere computer entertainment show hosted every year in Tokyo, Japan.

Experience HaptX Arena and Quake 4 with full HaptX support including weapon recoil, enemy attacks, and pick up barrels and boxes and throw them at your opponents. Enter the HaptX Challenge where you have the chance to win great prizes.

Tokyo Game Show official site

QuakeCon, USA
16th of Jul 2007

Experience HaptX at QuakeCon in Dallas, USA, August 2-5 stand 204. Feel for the first time ever the recoils of different weapons, explosions and enemy attacks in Quake 4. Pick up barrels and boxes, feel the weight and and throw them with force on your opponents.

QuakeCon is hosted every year by IDSoftware where thousands of computer gamers from all over the world make the pilgrimage to play with their friends on a giant gaming network, see the latest cutting edge technology, and compete in a world-class tournament.

Reachin Joins IGDA Partner Program
10th of May 2007

Reachin joins the IGDA Partner Program in our effort of actively participating in the continuous improvement of computer based entertainment.

About IGDA
(source: www.igda.org)
“The IGDA is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.”


HaptX Product Line Released
Stockholm 20th of April 2007

HaptX is a state of the art haptic engine, built to integrate seamlessly into next-gen game content creation pipelines. HaptX is built on Reachin’s knowhow within the field of high fidelity haptics, and encapsulates over 10 years of experience from the haptic industry. HaptX is the enabling technology which will move computer gaming to new heights where gamers can navigate, explore, and interact with the game environment just like they would in the real world.

HaptX is available in two versions, HaptX Core and Pro.

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